Qookies at ‘Münchner Wissenschaftstage FORSCHA’

From October, 10 to 12, the ‘Münchner Wissenschaftstage mit dem Entdeckerreich der FORSCHA‘ [German] (Munich science days FORSCHA) took place at Forum Schwanthalerhöhe in Munich. There were numerous experiments, science and technologies to experience. One of which beeing our mobil game Qookies.

At the GALaQSci booth at FORSCHA our staff is explaining to children and adults how to play our mobile game Qookies.
Qookies at Münchner Science Days and FORSCHA – © Munich Quantum Valley | Veronika Früh

At our booth, many children and families played the lates demo and study version of Qookies and solved engaging quantum riddles together with quantum scientist Yuki. It has been clearly confirmed: No prior knowledge is required—curiosity is enough!

GALaQSci and partners at Quantum Effects Fair in Stuttgart

On October 7 and 8, 2025, we presented the project GALaQSci and it’s partners at Quantum Effects Fair in Stuttgart on future quantum technologies.

We are delighted that so much interest has been shown in the various areas of our project, from the underlying research to the didactic implementation and programming, as well as in our product, the game Qookies, itself. We would like to thank you for the interesting discussions on future quantum technologies, for your interest and for your feedback on our game Qookies!

Third project status meeting

On July 21, 2025, all of our GALaQSci team members gathered once again in Munich at the Chair of Physics Education at LMU to discuss the current status of the project.

Group picture of GALaQSci team members at third status meeting in munich.
Third status meeting of GALaQSci at the Chair of Physics Education at LMU – © LMU Chair of Physics Education | Alvar Götze

Over the past six months, our main focus has been on developing and presenting our game Qookies, and preparing for the next study. To achieve this, we brought our NPC Yuki to life, added a central theme to the game’s background story and created lots of new levels to introduce you to quantum sensor technology. And now the next study is already waiting in the wings.

We also took part in many events such as other Quantum Tuesdays, the World of Quantum trade fair on quantum technologies, and an AI festival, where we presented Qookies. We are also planning to take part in various events over the next six months, where you can talk to us and try out our game.

This year, our project status meeting focused on further developing the background story for even more mystery and excitement while playing. All team members played diligently and gave feedback, regardless of their usual roles within the project. We were able to gather a lot of ideas and had constructive discussions, so we are now looking forward to starting work on the new missions full of motivation.

Yuki at AI-Festival in Heilbronn

On July 19 and 20, an AI festival [German] took place in Heilbronn as an educational event where everyone had the opportunity to get to know more about artificial intelligence.

Fabian Schroth, one of our AI developers and owner of Quantum Gaming GmbH, was on site with a tent and of course had our game Qookies with him. The visitors, including many families with children, got to know Yuki, our non-player character, and enjoyed trying out our game. The fact that Yuki is based on an AI that learns as it plays and grows together with the players was a frequently discussed topic that met with great interest.

Qookies at the World of Quantum fair 2025 together with “Quantum aktiv”

From June 24 to 27, 2025, we were at the World of Quantum fair 2025 at Messe München. We presented the GALaQSci project and, of course, our upcoming game “Qookies” at the joint booth of the “Quantum aktiv” projects [German] , funded by the Federal Ministry of Research, Technology and Space (BMFTR).

We had many exciting conversations with people from a variety of different backgrounds, so the topics at our booth were wide-ranging. These included questions about how we can turn such a complex topic into an appealing and intuitive game, where it should be used in the long term and the programming and functions of the AI, Yuki. We also explained the basic quantum mechanical concepts and the three planned quantum technologies of the game: quantum sensing, computing and communication. Of course, we supported our explanations with a demo version of Qookies.

Stefan Küchemann, the GALaQSci project manager, also presented the project and its goals to a broad audience at the BMFTR’s Quantum-Aktiv joint booth.

“MNU-Bundeskongress” in Bochum: Quantum technologies in school

One of our researchers was on site at the “MNU-Bundeskongress“[German], an event for teachers in the STEM field, from May 1 to 4 in Bochum.

Booth at MNU-Bundeskongress where we informed you about GALaQSci.
Booth at MNU-Bundeskongress in Bochum – © TUM | Judith Gabel

She had a lot of interesting chats about good methods to bring quantum technologies into school classes and provided information about our project and game Qookies. Additioanlly, she gave a talk on “The Mach-Zehnder interferometer as an approach to quantum computing and quantum sensing” [German].

Back at Quantum Tuesday at Deutsches Museum, Munich

On 15 April 2025, we again presented our project GALaQSci at the Quantum Tuesday [German] at the Deutsches Museum in Munich. 

Juvenils sitting around a laptop playing the current test version of our serious game Qookies.
Visitors of Quantum Tuesday at Deutsches Museum Munich playing our Serious Game Qookies – © Chair of Physics Education | Caroline Wehrmann

After an introduction to the topic of serious games and why they are important for quantum technologies given by our physics didactics expert Caroline Wehrmann, the visitors had the opportunity to try out the latest version of our game Qookies for two hours. We had many interesting conversations and a lot of fun.

Presentation at spring meeting of DPG SMuK in Göttingen

This year’s spring meeting of the German Physical Society (DPG) of the Matter and Cosmos Section (SMuK) took place from March 31 to April 4, 2025 on the campus of Georg-August-Universität Göttingen. This conference was also used by the physics education departments of various universities to meet and exchange information about their research and projects.

A coordinator of GALaQSci is giving a talk about the project at DPG Spring Meeting.
Talk about research results within the project GALaQSci given by Caroline Wehrmann during the DPG-meeting – © Lehrstuhl Didaktik der Physik © Chair of Physics Education | Tobias Treczoks

In this context, Caroline Wehrmann, a didactician in our project, presented some results of the study contucted within GALaQSci. The focus of her presentation was on the effect of AI-controlled NPCs (non player characters) on cognitive load and learning effect of the players.