After an introduction to the topic of serious games and why they are important for quantum technologies given by our physics didactics expert Caroline Wehrmann, the visitors had the opportunity to try out the latest version of our game Qookies for two hours. We had many interesting conversations and a lot of fun.
This year’s spring meeting of the German Physical Society (DPG) of the Matter and Cosmos Section (SMuK) took place from March 31 to April 4, 2025 on the campus of Georg-August-Universität Göttingen. This conference was also used by the physics education departments of various universities to meet and exchange information about their research and projects.
In this context, Caroline Wehrmann, a didactician in our project, presented some results of the study contucted within GALaQSci. The focus of her presentation was on the effect of AI-controlled NPCs (non player characters) on cognitive load and learning effect of the players.
On February 22 and 23, the “Quantum Weekend” took place at the Deutsches Museum in Munich as part of the International Year of Quantum Science and Technology. In addition to a program of guided tours, lectures and live shows, our partners, the ‘Munich Center for Quantum Science and Technology’ (MQCST) and the ‘Munich Quantum Valley’ (MQV), were also represented to inform you about their various projects – and of course GALaQSci was not to be missed!
On December 6, 2024, all our team members met in Munich and used the whole day to recapitulate the current status of our GALaQSci project and plan the next steps.
In our first GALaQSci year, we have already achieved a number of milestones, such as the development of a prototype, the implementation of our first study, initial level designs and the creation of our own project website. We have also been able to use various opportunities to present our project to the general public, for example at FORSCHA, at the open day at the Garching research campus and at Quantum Tuesday at the Deutsches Museum, as well as in lectures and a panel discussion at the Quantum Effects trade fair in Stuttgart.
For the next phase of the project, we are focusing in particular on the further development of our game resQ (now Qookies) and a second study. To this end, we now need to work hard to create new levels, develop a captivating story and continue to attend various events. And, of course, we want to release a demo version for you as soon as possible.
The Quantum Effects trade fair for application-oriented quantum technologies took place in Stuttgart from October 8 to 9, 2024. At a joint booth of our partners Munich Quantum Valley (MQV) and the Munich Center for Quantum Science and Technology (MQCST), visitors were able to try out our game resQ (now Qookies) and ask various members of our team questions.
As part of the lecture program, there was also a panel discussion with our game developers, Fabian Schrodt and Nikola Merkas. This was about linking quantum technologies with artificial intelligence. Among other things, the social perspective and acceptance of this promising combination were discussed.
On October 3, 2024, in addition to the Day of German Unity, it was also Open Day and Mouse Day at the Garching Research Campus.
Many institutions opened their doors to curious eyes and offered an exciting program. Besides many children, young people, prospective students and adults also visited to take a closer look at the scientific facilities and the wide range of activities offered by the participating institutes.
Our GALaQSci partners, the Max Planck Institute of Quantum Optics (MPQ), the Technical University of Munich (TUM), the Cluster of Excellence “Munich Center for Quantum Science and Technology” (MQCST) and the Munich Quantum Valley (MQV) were also present with stands, experiments, exhibits and, of course, our GALaQSci project.
The founder of our partner Quantum Gaming, Fabian Schrodt, gave a lecture on “Trends in Artificial Intelligence in Computer Games” at the Reutlingen Chamber of Industry and Commerce yesterday, October 1, 2024.
In his presentation, Fabian Schrodt talked about how current developments in the field of artificial intelligence (AI) are changing the world of computer games. The focus was on how AI-driven action and language models can lead to dynamic and personalized gaming experiences and strengthen the learning character of games. As an example of this, he presented our game resQ (now Qookies), which is being developed as part of the GAlaQSci project, in a live demonstration.
Funded by the Federal Ministry of Education and Research via the Quantum Aktiv programme, the project partners Ludwig-Maximilians-Universität München, Technische Universität München and Max Planck Institute of Quantum Optics, together with Munich Quantum Valley and the Munich Center for Quantum Science and Technology, are developing an adaptive-hybrid smartphone game on second-generation quantum technology as part of GALaQSci.